Wednesday, November 21, 2012
P3 Project Statement
Client:
Margaret Atwood - Oryx and Crake
Background:
Oryx and Crake deals with an apocalyptic narrative in which bio-engineering and medical experimentation have led to the almost complete annihilation of the human race. Many of the science experiments remain in the form of strange animals or plants. The story focuses on a single surviving human who is trying to deal with his situation as best he can without dwelling on the past events that brought him here.
Objective:
Create a website to promote the book, the styling of the cover, and to be informative. The website should capture the design of the book so there is no question of their relation.
Target Audience:
20's and up. The book deals with some serious and mature issues.
Obstacles:
The book was first published in 2003 and has had multiple cover designs published since. They are very different from each other, and the story is very dynamic, which makes it difficult to choose a style for the website. The cover chosen for this is a collage and unconventional, which is not friendly to web coding.
Tone:
Moody, colorful, serious
Media:
Web, option of responsive design
Wednesday, November 14, 2012
P3 Research
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The Fault in Our Stars by John Green
Seraphina by Rachel Hartman
And just because I really want to do this book because it’s one of my favorites, but it wasn’t published in the last year.
Existing Promotional Websites:
Possible Book Choices:
The Elephant Keeper’s Children by Peter Hoeg
The Fault in Our Stars by John Green
Seraphina by Rachel Hartman
And just because I really want to do this book because it’s one of my favorites, but it wasn’t published in the last year.
Oryx and Crake by Margaret Atwood
Existing Promotional Websites:
And just for Scott again…
Unit 6 Reading
Web design is like designing for function A but really you
want it to do function B. Websites are meant to do A, but you have to design
them to do B, which is what people expect them to do. Somewhere along the lines
you have to sacrifice purpose to expectation or toss expectation out the window
and say here is what you get. As of right now web is more impersonal than many
mediums so it is tough to cater to those without certain abilities, such as
sight or hearing.
The Steve Krug brought up a point that I found rather
amusing as I have experienced it first hand. Designers or developers or whoever
is working on a website designs it in such a way that they prefer thinking that
everyone prefers it that way. In class small details like drop-down menus or logos
going to home have been debated, but each side was adamant that their opinion
was the most common. But there was really no basis other than personal
preference. I think it’s easy to gloss over details under false impressions
that one’s own opinions are common across the board.
I think this site has a lot to offer you just have to dig
around a bit through the many navigation tabs.
Do I need to justify this? It’s like a never-ending pot of
useful information.
I haven’t used it, but I’ve used other html testing
websites. I would assume they work the same. I’ll have to check it out someday.
Wednesday, November 7, 2012
Unit 5 Reading
What I have come across while learning the basics of web
design is not to design for the user but the client. Now, of course you should
design for the user, but I mean that you shouldn’t design completely based on
the user’s navigation and expectations. Conventions are useful tools for
usability but not always the best choice design wise. The book brought up a
great point that everyone creates what he or she prefers thinking everyone is
like that. Last time I did a website redesign in a group of both web and graphic
design students there was a lot of conflict initially because the web students
wanted it to be all about function, but it didn’t look good enough to the
graphic students’ standards.
I have also learned that testing is your best friend as a
student and as a designer. I did that project that I spent hours and hours on
and was the proudest person in the world, but it wasn’t actually that great of
a web design. It had a lot of issues that were plain and obvious to another
eye. Let’s just say it was a painful end, but I learned a lot form that
project.
These are a couple sites with testing tips and good
reminders.
These are a couple sites on designing usability in general.
(This is not the prettiest site, but it makes some good
points.)
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