What I have come across while learning the basics of web
design is not to design for the user but the client. Now, of course you should
design for the user, but I mean that you shouldn’t design completely based on
the user’s navigation and expectations. Conventions are useful tools for
usability but not always the best choice design wise. The book brought up a
great point that everyone creates what he or she prefers thinking everyone is
like that. Last time I did a website redesign in a group of both web and graphic
design students there was a lot of conflict initially because the web students
wanted it to be all about function, but it didn’t look good enough to the
graphic students’ standards.
I have also learned that testing is your best friend as a
student and as a designer. I did that project that I spent hours and hours on
and was the proudest person in the world, but it wasn’t actually that great of
a web design. It had a lot of issues that were plain and obvious to another
eye. Let’s just say it was a painful end, but I learned a lot form that
project.
These are a couple sites with testing tips and good
reminders.
These are a couple sites on designing usability in general.
(This is not the prettiest site, but it makes some good
points.)
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