Wednesday, November 21, 2012

P3 Sketches


P3 Project Statement

Client:
Margaret Atwood - Oryx and Crake

Background:
Oryx and Crake deals with an apocalyptic narrative in which bio-engineering and medical experimentation have led to the almost complete annihilation of the human race. Many of the science experiments remain in the form of strange animals or plants. The story focuses on a single surviving human who is trying to deal with his situation as best he can without dwelling on the past events that brought him here.
 
Objective:
Create a website to promote the book, the styling of the cover, and to be informative. The website should capture the design of the book so there is no question of their relation.
 
Target Audience:
20's and up. The book deals with some serious and mature issues.
 
Obstacles:
The book was first published in 2003 and has had multiple cover designs published since. They are very different from each other, and the story is very dynamic, which makes it difficult to choose a style for the website. The cover chosen for this is a collage and unconventional, which is not friendly to web coding. 
 
Tone:
Moody, colorful, serious
 
Media:
Web, option of responsive design

Wednesday, November 14, 2012

P3 Research

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Possible Book Choices:

The Elephant Keeper’s Children by Peter Hoeg



















The Fault in Our Stars by John Green




















Seraphina by Rachel Hartman




















And just because I really want to do this book because it’s one of my favorites, but it wasn’t published in the last year.
Oryx and Crake by Margaret Atwood





















 Existing Promotional Websites:


And just for Scott again…

Unit 6 Reading


Web design is like designing for function A but really you want it to do function B. Websites are meant to do A, but you have to design them to do B, which is what people expect them to do. Somewhere along the lines you have to sacrifice purpose to expectation or toss expectation out the window and say here is what you get. As of right now web is more impersonal than many mediums so it is tough to cater to those without certain abilities, such as sight or hearing.

The Steve Krug brought up a point that I found rather amusing as I have experienced it first hand. Designers or developers or whoever is working on a website designs it in such a way that they prefer thinking that everyone prefers it that way. In class small details like drop-down menus or logos going to home have been debated, but each side was adamant that their opinion was the most common. But there was really no basis other than personal preference. I think it’s easy to gloss over details under false impressions that one’s own opinions are common across the board.

I think this site has a lot to offer you just have to dig around a bit through the many navigation tabs.

Do I need to justify this? It’s like a never-ending pot of useful information.

I haven’t used it, but I’ve used other html testing websites. I would assume they work the same. I’ll have to check it out someday.

Wednesday, November 7, 2012

A Few Fireworks Redesign Sketches


Unit 5 Reading


What I have come across while learning the basics of web design is not to design for the user but the client. Now, of course you should design for the user, but I mean that you shouldn’t design completely based on the user’s navigation and expectations. Conventions are useful tools for usability but not always the best choice design wise. The book brought up a great point that everyone creates what he or she prefers thinking everyone is like that. Last time I did a website redesign in a group of both web and graphic design students there was a lot of conflict initially because the web students wanted it to be all about function, but it didn’t look good enough to the graphic students’ standards.

I have also learned that testing is your best friend as a student and as a designer. I did that project that I spent hours and hours on and was the proudest person in the world, but it wasn’t actually that great of a web design. It had a lot of issues that were plain and obvious to another eye. Let’s just say it was a painful end, but I learned a lot form that project.


These are a couple sites with testing tips and good reminders.

These are a couple sites on designing usability in general.
(This is not the prettiest site, but it makes some good points.)

Tuesday, October 30, 2012

P2 Mood Board


P2 Project Statement

Client:
Background:
Fireworks Gallery began in 1985 in Pioneer Square, Seattle featuring the work of local artists. It has since grown to have several galleries in the area that features work from over 300 artists and studios. Their motto is “Celebrating art in life.”
Objective:
Redesign the website to match the creative atmosphere of the physical gallery as well as simplify the online shopping process by reorganizing the products and cleaning up the design.
Target Audience:
Late 20’s and up as well as actively social individuals.  
Obstacles:
The large product line could make organization and simple navigation tricky. It will also need to be tailored to a large audience.
Tone:
Trendy, quirky, and creative.
Media:
Web, option of mobile responsive design.

Sunday, October 28, 2012

Unit 4 Reading


The part that caught my attention the most was the four questions in mind when entering a site for the first time. What is this? What can I do here? What do they have here? Why should I be here—and not somewhere else? They are like little hints on how to design the homepage and what should be there.

Yes, this link is kind of a repeat of what we’ve been reading, but from my experience it’s handy to have a shortened or list version of the important bits, and since I didn’t take notes I feel this will come in handy someday down the road.

I picked this one because I think it’s a great example of a homepage. The illustration style is immediately engaging, and their purpose is stated quickly and simply as well as being visually prominent. The navigation is clean and simple, although a couple of the drop-downs could be shorter. The donate button is very clear as well, which also tells you that is an option and what kind of group they are.

This is an interesting homepage because it offers the who, why, and navigation immediately, but it also offers a short biography without it being too loud and in your face. It’s there but you don’t have to concern yourself with it first thing since you have to scroll to see the whole thing.

Wednesday, October 24, 2012

Unit 3 Reading

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Unit 3 Reading

There are so many small details that shouldn’t be small details is what I got out of this weeks reading. Krug says to pay attention to the small details but don’t overblow them…or wait overblow these ones but not others. Like any form of design, there are a number of perfect balances to strive for. Navigation is a beast to work on, but I feel like it’s a good place to start when designing a website. It’s the skeletal structure in my mind for which everything else, the information, to latch on to and grow upon.

So this is a terrible website, clearly, but I bring it here as an example of navigation failure. There is link after link after link, some of them dead and some of them leading to a dead end. I felt like I could go miles and miles deep into website intergalactic space and then there was no hope of return or every finding that again if you did somehow escape.


This may not be the world’s best example, but I love how distinct the tabs are for navigation. The unselected tabs are hard to see if not rolled over, but there is no question which tab you are on.
http://jepcoministorage.com/


This is a good reference link for beginning to design a website's navigation.
http://www.smashingmagazine.com/web-design-navigation-showcases/


Bad Websites


http://psardo.com/site/custom-furniture/
http://www.85main.com/menus.php
http://www.taxidermyart.net/house.html

Tuesday, October 16, 2012

Concept Statement

 
.    Create a list of all users that may visit your site (not from the WWW but those you’d invite).
Friends
Family
Employers

.    What will each of those users want to see in order to enjoy their visit to your site?
Friends: the portfolio or body of work out of interest
Family: the portfolio or body of work out of personal interest
Employers: the portfolio or body of work for future employment interest

.    Name your intended audience (the person(s) you need to persuade.)
Future Employers


.    Describe what you need to inform and persuade them of:
                                    Promote my: body of work and capabilities as a designer
                                    Goals of the site are: to properly showcase my portfolio as well as presentation skills, convince and entice a possible future employer to be convinced of my fit with their company
                                    My ultimate message/philosophy (about who you are): visual communication
                                    What is the story you are telling? my love and commitment for design and the ability to produce good, working design

.    List the assets you need to persuade the user: Which 7  projects? 
Identity: Victor's Martinis
Ad Campaign: Duct Tape
Ad Campaign: Suicide PSA
Editorial Illustration: Doomsday Virus
Interactive PDF: BMW
Newsletter: Kimber
Book Cover: Dexter

.    What projects which do not exist yet will you want to show? 
 Annual Report: BMW
Event Promotion: Muse Laser Show 

.    What categories will you depict in your mockup? - even if you don’t have examples of them.
Identity
Print
Packaging
Illustration
Web

.    Write a 200 word concept statement based on the user, your persuasion, navigation and the assets.
Concept Statement:


The basic purpose of this website is to showcase and present my personal portfolio and body of work. I would invite many people to visit this site with different intentions in mind. The primary visitors would consist of friends, family, and potential employers. Of course for all three the reason for visiting would be to see the work, but the most important would be future employers in terms of getting a job and forming a career. The hope would be that the design and presentation of the website would entice a future employer to delve deeper and take serious consideration of my fit in their company or workplace. 

So in order to do this, my goals for the site include showing my best body of work that covers a range of techniques and media, a message about who I am, and my commitment to design. Hopefully my work will show versatility and creativity across mediums and styles as well as my unique personality traits. This will give a potential employer indication on who I am as a designer and of my technical abilities. Apart from presenting who I am, this site will become an archive of my work for reference and any other interest.

Monday, October 15, 2012

Unit 2 Reading


It’s funny how with information design; we strive to make things clear and understandable. The layout and design should be recognized immediately for fast retrieval and navigation. Yet, on the other hand, it is that thinking that hinders certain aspects of great design. Designs that are expected and have been seen many times before are boring and uninteresting. Layout is one area where design can be really set apart, and yet it needs to have particular characteristics in order for it to be considered successful.

Sometimes I wonder if keeping the word count down is more a product of our shortening attention spans or visual hierarchy. I’m sure it comes from both of course. Besides seeming intimidating or busy, lines and lines of words are just confusing in general because attention is pulled here and here and over here. But why is it intimidating in the first place? Part of it seems like it’s because we don’t want to commit that much time or energy. I don’t think it’s too much to handle, we just don’t want to deal with it.



I’m not sure I agree with everything said in here, but it’s a list of conventions to keep in mind.


I myself dislike drop down menus on many sites because they are ugly and confusing. When I am designing I love drop down menus because they clear space and organize simultaneously.


Mobile web design intimidates me because there is much less space and breathing room to work with. Visual hierarchy is extremely important.


Wednesday, October 10, 2012

Sketches


Unit 1 Reading Response


Designing a website presented itself as an extremely daunting task until I really dove into the process. After spending hours and hours working on a site and presenting it to a few people, it was very dismaying at how little attention was given to certain details that I spent what seemed like hours of frustrations and thought on.

It dawned on me while reading that even a website that I find extremely interesting or well designed I will blast through it from page to page scanning its menu bars and information. That is no way to appreciate a well-designed piece, and yet that is how I have learned to appreciate things. Funny since being on the design people, that attitude is frustrating to me.

When it comes to user experience and how to design a product to be easily understood it seems like there are too many factors to really build the perfect website. It makes me curious if there are certain cultural characteristics that could be observed when comparing different parts of the globe. Are there unique tendencies and expectations on how links and buttons are going to operate? I’m also curious how many of those tendencies were learned out of ease or out of design.


Inspiring Designers:

http://blog.wanken.com/portfolio/

http://russellwalks.com/

http://hugsformonsters.com/